So according to the results of the poll on UnrealSoftware, 6 out of 10 people wanted to see a save system. In this post I’m going to describe a quite sophisticated universal system for saving data in an external file.
Recently, I’ve been asked twice about how to check if there’s something obstructing the path from (x1;y1) to (x2;y2). Here I’ll provide two implementations equally useful – to check if there’s something obstructing the way for a player (wall or obstale) a
So, this post will begin a series of posts that provide some useful CS2D Lua functions and explain how to use them. The functions provided are some very popular ones, people constantly ask for them, so this series of posts will allow them to refer to ready code chunks without annoying